Quick procedural clouds in Houdini -> fbx -> Fusion -> stl
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Drawing Lines in RealityKit
w/ simd_quatf(from:, to:) … Have been playing with Vectrex style line drawing on the Vision Pro … using thin cylinders though prob better to use a box or perpendicular planes.
let mid = SIMD3( x: (from.x + to.x) / 2, y: (from.y + to.y) / 2, z: (from.z + to.z) / 2 ) let len = simd_distance(from, to) let v1 = simd_float3(0.0, 1.0, 0.0) let v2 = simd_normalize( simd_float3( (to.x - from.x), (to.y - from.y), (to.z - from.z) )) let line = ModelEntity(mesh: .generateCylinder(height: len, radius: 0.001), materials: [mat]) line.orientation = simd_quatf(from: v1, to: v2) line.position = mid